Diablo: Original Game Development
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David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.
HN 推荐的原因: HN considers it one of the best GDC post-mortems, with funny anecdotes (such as turning down Hotmail equity) and multiplayer insights.
“GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1].” 阅读 HN 讨论 ↗