'Diablo': A Classic Game Postmortem
GDC Festival of Gaming · 8 則 HN 推薦
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David Brevik's GDC 2016 postmortem of Diablo covers how it went from a turn-based claymation DOS concept to a real-time action RPG, plus the story of Blizzard North and development anecdotes.
HN 推薦的原因: Frequently recommended whenever Diablo or its origins come up, for its candid account of the human side of game development.
“heartily recommended if you want to know about the human aspect behind game dev” 閱讀 HN 討論 ↗