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Animation Bootcamp: An Indie Approach to Procedural Animation

GDC Festival of Gaming · 4 則 HN 推薦

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David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.

HN 推薦的原因: HN points to it as a concrete case of procedural animation that keeps characters responsive, often in threads about Overgrowth and game feel.

“Here's a video I've enjoyed of David Rosen giving a presentation at Game Developers Conference 2014” 閱讀 HN 討論 ↗