Zach Oakes - Making Games at Runtime with Clojure
ClojureTV · 2 則 HN 推薦
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Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.
HN 推薦的原因: Recommended as a great talk on live, functional-style game programming.
“here is his presentation on this subject at the last Conj (great talk)” 閱讀 HN 討論 ↗