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CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

CppCon · 13 HN recommendations

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Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.

Why HN recommends it: A perennial favorite, recommended as proof that expressive modern C++ can compile to efficient code even on tiny retro hardware.

“there is a wonderful talk by Jason Turner about writing a simple Pong clone for the Commodore 64 in modern C++” Read on HN ↗