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How Prince of Persia Defeated Apple II's Memory Limitations | War Stories | Ars Technica

Ars Technica · 5 HN recommendations

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In an Ars Technica War Stories episode, Prince of Persia creator Jordan Mechner describes how he made the game on the Apple II, fighting hardware memory limits and the platform's decline. It covers the rotoscoped animation and the engineering tricks involved.

Why HN recommends it: Repeatedly called essential viewing for game development history and clever work under memory constraints.

“Essential viewing for anyone interested in game development history.” Read on HN ↗