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Exploring the Tech and Design of Noita

GDC Festival of Gaming · 7 HN recommendations

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In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.

Why HN recommends it: It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.

“Highly recommended if you want to dive deeper into the topic.” Read on HN ↗