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I Shot You First: Networking the Gameplay of Halo: Reach

GDC Festival of Gaming · 4 HN recommendations

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Bungie's David Aldridge explains the networking programming behind Halo: Reach in a 2011 GDC session. It covers how gameplay stays in sync online, including forecasting and state reconciliation.

Why HN recommends it: HN considers it one of the best game networking talks, with insights that carry over to distributed systems generally.

“This talk from the Halo: Reach team might be one of my favorite game networking talks I've ever seen” Read on HN ↗