A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH Advances in Real-Time Rendering · 7 HN recommendations
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Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.
Why HN recommends it: HN treats it as the definitive deep dive on Nanite, admired for the engineering ambition behind pixel-sized triangles and compute-driven rendering.
“This siggraph session will expand your mind” Read on HN ↗