Ideas about a new programming language for games.
Jonathan Blow · 7 HN recommendations
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Jonathan Blow's first talk on designing a new programming language for games, which became Jai. He explains the problems with C++ and why Go, Rust and D do not fit game development.
Why HN recommends it: HN programmers recommend it, and the Jai series that followed, for the game-industry view on replacing C++ and for watching a language being invented.
“I also found watching his process for inventing the language extremely instructive, just as a programmer.” Read on HN ↗