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Sid Meier's Psychology of Game Design

GDC Festival of Gaming · 4 HN recommendations

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Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.

Why HN recommends it: HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.

“More people need to listen to what Sid Meier has said on this.” Read on HN ↗