Animation Bootcamp: An Indie Approach to Procedural Animation
GDC Festival of Gaming · 4 HN recommendations
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David Rosen of Wolfire Games explains how simple procedural techniques can produce fluid, interactive character animation from very few keyframes. Examples come from Overgrowth, Receiver and Black Shades, from his 2014 GDC session.
Why HN recommends it: HN points to it as a concrete case of procedural animation that keeps characters responsive, often in threads about Overgrowth and game feel.
“Here's a video I've enjoyed of David Rosen giving a presentation at Game Developers Conference 2014” Read on HN ↗