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How to Survive in Gamedev for Eleven Years Without a Hit

GDC Festival of Gaming · 3 HN recommendations

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Jake Birkett of Grey Alien Games explains at GDC 2016 how an indie developer survived eleven years without a hit by building a long tail of games and redefining success.

Why HN recommends it: Recommended in indie and solo game development threads as a grounded account of making a living in games.

“you can redefine your idea of "success" a little and make a comfortable living” Read on HN ↗