Jonathan Blow: Game design: the medium is the message
CreativeMornings HQ · 7 HN recommendations
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Jonathan Blow's CreativeMornings talk arguing that business models shape game design, drawing an analogy between 1970s TV and HBO and between free-to-play and premium games. He calls for games that inspire awe rather than chase constraints.
Why HN recommends it: HN cites it repeatedly in debates about in-app purchases and monetization corrupting games.
“how the business model deeply corrupts the game through the metaphor of bad 70's TV shows vs HBO” Read on HN ↗