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8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2

GDC Festival of Gaming · 4 HN recommendations

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A 2018 GDC talk by NetherRealm's Michael Stallone on the engine changes, optimizations and tooling needed to roll back and re-simulate up to 8 frames in 16 ms in Mortal Kombat and Injustice 2. It is a deep dive into deterministic rollback netcode.

Why HN recommends it: HN treats it as the definitive practical talk on rollback networking in a shipped AAA fighting game.

“For an in-depth explanation, see this excellent GDC talk on its implementation in Mortal Kombat and Injustice 2” Read on HN ↗