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Procedurally Crafting Manhattan for Marvel's Spider-Man

GDC Festival of Gaming · 3 HN recommendations

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GDC 2019 session where Insomniac's David Santiago describes the procedural systems used to build Manhattan for Marvel's Spider-Man. It covers the open-world pipeline and how each system was designed to support iteration and dependencies.

Why HN recommends it: Recommended as a prime example of large-scale procedural generation used in a shipped AAA game.

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