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John Carmack's keynote at Quakecon 2013 part 4

Kostiantyn Kostin · 5 HN recommendations

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Part 4 of John Carmack's QuakeCon 2013 keynote, covering OpenGL, functional programming, Haskell, Lisp and Scheme, typing, multithreading, events and garbage collection.

Why HN recommends it: Cited again and again as Carmack's key public statement on functional programming and purity in game development, plus his remarks on garbage collection.

“There's an old video [0] where he talks in-depth about his explorations of functional programming.” Read on HN ↗