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Zach Oakes - Making Games at Runtime with Clojure

ClojureTV · 2 HN recommendations

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Zach Oakes explains why Clojure suits making games at runtime, so designers can experience their work as they build it. He combines abstract discussion with live demonstrations, drawing on his play-clj library and Nightmod tool.

Why HN recommends it: Recommended as a great talk on live, functional-style game programming.

“here is his presentation on this subject at the last Conj (great talk)” Read on HN ↗