John Carmack Tech Talk with UMKC-SCE
UMKC School of Science and Engineering · 3 recomendaciones en HN
Preguntas sobre el video
Pide a la IA que explique esta escena o resuma el video completo. Si la respuesta incluye marcas de tiempo, selecciona una para ir al fragmento.
Prueba a preguntar: ¿Qué está explicando aquí la persona que habla?
Inicia sesión con Google. Consulta el costo máximo en créditos antes de confirmar.
John Carmack speaks at UMKC's 2017 commencement event about the difficulties of VR, especially end-to-end latency across hardware and software. He covers why latency and buffering matter and how nausea is addressed.
Por qué lo recomienda HN: Recommended whenever latency, buffering or VR comfort comes up, as an accessible account from someone who dealt with it directly.
“a lecture where he describes the difficulties in VR in a manner that anybody with minimal programming experience can understand” Leer en HN ↗